SDFs:

200 (Global Scenario Block)

0: Day counter, serves to deliver messages about your pay.
1: Message state. 0=Present, 1=Stolen (Recovery will be recognized by Special Item possession, not this flag)
2: Night time. 0=day, 1=night

0 (Backus)

0: Have you blabbered to Father Kernighan? 0=Not yet, 1=Yes, 2=No (Note that this will not actually have an effect on anything)
1: Have you entered the inn yet? 0=Not yet, 1=Yes
2: Is Father Kernighan's carriage at the inn?
3: Did party rent a room yet? This is constantly checked in order to launch the message-stealing state.
4: Has the party spoken to Ritchie after the robbery?
5: Has the party spoken to Ritchie ABOUT the robbery?
6: Is the door to Hopper's Arrows unlocked?
7: Is Kernighan hostile?

1 (Mouldy Cave)

0: Entered cave?
1: Ambush sprung?
2: Trap disarmed?
3: War Room entered?
4: Secret passage found?
5: Second trap disarmed?

2 (Spooky Cave)

0: Approached walled-off section?
1: Unlocked door?
2: Is it spooky?
3: Entered the room?
4: Are all the spirits dead? 0 = never appeared, 1 = there , 6 = they're all dead.
5: Has the Kernighan cutscene happened?
6: Entered cave?
7: Seen graveyard?
8: What is the projector doing next? 0 = goblins, 1 = combat, if not yet happened, else 2 = kernighan.

10 (Outdoor)

0: Met hunting party?
1: Seen carriage tracks?